Posts Tagged ‘frc’

Comparing Accelerometer and Wheel Encoder Data

Posted in Left Brain on December 17th, 2009 by Jordan – Comments Off

A necessary but mundane task of programming any vehicle’s autonomous drive system is filtering the noise out of encoder and accelerometer sensory data. To demonstrate the noisiness of our sensors to the rest of the FRC team, I decided to create visual aids using Microsoft Excel. The following graph shows both sets of data over time during smooth acceleration and deceleration.

Accelerometer and encoder data on progbot for a "smooth" driving trial.

Accelerometer and encoder data on progbot for a "smooth" driving trial.

Accelerometer and encoder data for a very rough trial with progbot. The wheels were slipping at points during this trial.

Accelerometer and encoder data for a very rough trial with progbot. The wheels were slipping at points during this trial.

Stuypulse Website (2008 PHP)

Posted in Left Brain on December 8th, 2009 by Jordan – Comments Off

After an entire christmas vacation’s worth of PHP and Javascript wrangling, Daryl and I finished the 2008 Stuypulse website!

Stuypulse 2008 Website Screenshot

Click to visit stuypulse.com

The new site contains a novel CMS developed from scratch. Using a seamless interface, team members can add and edit pages and subpages to an infinite depth, create and display custom “widgets” for both sidebars, and easily update header and footer information. Integration with our existing SMF forum login system means that team members can use their forum credentials to log into the CMS.

Pointdrive for Desbot

Posted in Left Brain on December 7th, 2009 by Jordan – Comments Off

Pointdrive is a revolutionary control system developed by me and a small team of programmers for Stuyvesant FRC’s 2007-2008 season. The system includes a bezier curve interpreter (written in C) onboard the robot’s IFI PIC18 RC unit as well as an AdobeSVG file converter on the host PC. This novel system allows drivers to literally draw the desired autonomous drive routine atop a map of the competition field, greatly reducing pre-match glitches and debugging.